Loot Pursuit is being made with Construct, a free game maker.
Hold on, let me rewrite that.
Loot Pursuit is being made with Construct, an AWESOME free game maker. Some of the reasons construct is awesome:
- It makes game logic much easier to make and follow via its events system, no scripting required (though it does have Python if you want to use it). Code is written in close to plain english, which means that it’s very easy to understand. Since conditions and actions are selected from lists, there’s little syntax to know. While that sounds limiting…
- It’s powerful. Any type of 2D game can be made with it, and practically any 2D game at all can be made with it. The event system might seem limiting at first, but combine the events with the behaviors, and you can make practically anything.
- It’s quick. Quick to get something up and running, quick at runtime. It has a hardware accelerated DX9 runtime, and has no problem throwing around a thousand onscreen sprites on a pentium 3. Behaviors (like the platform behavior) make it faster to make games, because they do a lot of stuff for you, and do it so well, most of the time there’s no reason to make your own version. They’re also very customizable.
- It’s free. Yup. Free.
There are a few downsides, the main one being no cross-platform support. It also requires the latest version of direct X 9. Which is made all the more confusing that microsoft never updates its version numbers for DX9 even after updating it, leading some people to think they have the newest version when they don’t.
Regardless of those faults, it’s an excellent program that’s a joy to work with, and I recommend trying it. However, save often, because it’s still in beta, and still has some bugs.